#ifndef _BLOCKBREAKER_MODEL_BALL_H__
#define _BLOCKBREAKER_MODEL_BALL_H__

#include <Model\Include\GameObject.h>

class Ball : public GameObject
{
public:
    Ball(const float &pos_x, const float &pos_y, const float &initial_orientation, const float &velocity, const float &radio);
    virtual ~Ball(void);

    void move(const float &delta_time);

    float getRadio();
    
private:
    float velocity;
    float radio;
};

#endif // _BLOCKBREAKER_MODEL_BALL_H__